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Thread Statistics | Show CCP posts - 20 post(s) |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
2
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Posted - 2013.04.08 16:10:00 -
[1] - Quote
ummm, dual, rep tank on hybe does not work w/o 2x cap injectors... Unless you reduce the cap consumption of large armor reppers these changes are a significant nerf... What should have been done is the loss of a turret and high slot and the addition of a low slot. The damage bonus should then be changed to a ROF bonus and the graphical orientation of the turrets on the hype should be moved to different spots on the hull so 7 Turrets looks "symmetrical"...
The changes to the mega are reasonable... However I did not really see anything wrong with the ship in the first place. The lack of it's use in fleets has far more to do with the inability of BS to mitigate damage on the large scale (large sig, t1 resistances) and far less to do with it being immobile. The mega has been a staple of small scale close range pvp for years... Again I see no reason to change this.
Dominix? WTF are you thinking kill2. You have simply gutted the ship... The removal of the Hybrid bonus has pigeonholed the ship heavily... Before these changes it could gank with the best of them, or be used as a RR/Nuet Cheese Ball. These changes essentially remove the ability for this ship to gank at the potential it use it. In conclusion, Deleted these stupid changes to the ship and leave it alone, it's been working fine for years.
In conclusion? Step away from the Gallente BS, and move to a Balance project that ACTUALLY needs some attention. Oh you know, like Command Ships and t3s or something? ******* Christ.... |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
3
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Posted - 2013.04.08 16:29:00 -
[2] - Quote
CCP Rise wrote:I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back. And along with this, why do you need 5 mids to fit 2 cap injectors? I can see some solo pilots having a more difficult time staying cap stable while running enough tackle, but this is a common problem for battleships and it seems weird that the Hyperion would be exempt.
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones.
There is no Feeling of need that the Hyperion needs 5 mids to run a dual rep tank, it's essentially commonly accepted knowledge that it does. Go ahead and try it kill2, then come back and tell me you can run your dual rep tank just fine with a single cap injector.
With the currently proposed slot layout you're going to be dropping a cap injector OR a web/scram. No cap injector means your staying power is moot, no web and web/scram means you're worthless as a blaster ship. As for the retort about "why should the hype be any different than other bs when it comes to solo capability". Well the reason it should be different is because that's all it's ******* good at, with these proposed changes it went from having a niche, to just being bad.... Like come on dude, you were a pro pvper, I think you should know that.
As stated before, the proper changes to hype would have been the removal of a highslot and turret, the change of damage to ROF (this one may not be needed), and the addition of a low slot.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
6
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Posted - 2013.04.08 16:57:00 -
[3] - Quote
CCP Rise wrote:
Moving the slot layout this way would hopefully reinforce performance around its bonus for armor repping. It would likely have to run 2 injectors, as it did before, and give up a piece of tackle. Since its primary purpose was not to tackle, but to absorb damage and dish it out, the low seemed more useful.
? Really dude... Step away from the keyboard and stop taking these attacks at your bad proposed changes personally. Claiming that the removal of a mid and the addition of a low further reinforces the Hyps bonuses is utter BS. The Ship is a Blaster ship, meaning that tackle + prop is pretty much mandatory unless you're flying in a fleet in which the REP bonus is completely worthless anyway and people will just take far more viable armor ships.
It's becoming very clear that you have no idea what you are talking about on this particular matter kill2.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
6
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Posted - 2013.04.08 17:00:00 -
[4] - Quote
Michael Harari wrote:Taking away a low on the hyperion makes it a worse brawler, not better.
Right now it can fit cap booster, scram, web, prop, and a 2nd cap booster, which is needed to active tank it.
Dropping a mid forces it to either go propless, in which case it is massively outclassed by the maelstrom, or drop a cap booster, in which case it is hilariously vulnerable to neuts.
Going to assume you meant mid :P
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
6
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Posted - 2013.04.08 17:24:00 -
[5] - Quote
CCP Rise wrote:We hear you guys about the Hyp - I think we're going to have a day to let the feedback keep settling and give us some time to talk it over and we'll give you an update tomorrow.
There's some good suggestions in here, but its not a simple problem so I don't want us committed to anything too quickly.
Thanks for the feedback
What is there to talk over? Any push back coming from you and the balance team about the nearly 100% unanimous feedback given by the community about the proposed hype changes are rooted solely in the ego driven hierarchy of opinion that has infected development teams since the beginning of gaming. It's a case of "we know better than you because we're the devs" While this mindset may often be correct in younger games, the team that is currently "rebalancing" eve is far younger and has far less play experience than the veteran players that have stuck with this game in many cases for 9-10 years.
The simple fact is that the proposed changes to the hype fore-+go any resemblance of logic.
Also... Your change from 5% to 4% on the resistance bonus needs to be carried over to EVERY hull in eve, not simply Battleships.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
8
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Posted - 2013.04.08 17:46:00 -
[6] - Quote
Xanral wrote:As others have said Hyperion 7/5/7. Change to RoF bonus for guns.
I've always felt the 3 gallente BSes were a bit too similar so changing up the mega and domi could bring some interesting options to the table.
While I originally proposed a ROF bonus instead of a dmage bonus, I think that a 7 gun rof bonus WITH the addition of a low slot for a mag stab would be a little bit too strong of a buff. After doing a bit of number crunching 7/5/7 with a dmg bonus and retaining a 100m3 drone bay would be an extremely ideal change to the Hyperion.
The loss of a turret would free up some grid allowing for a 7 Ion setup with 2 heavy cap injectors, 6 Slot dual rep tank, and a single mag stab. Or a 5 slot dual rep tank (with either 1 eanm, and an explosive hardener, or 2x eanm with an explosive hole) and 2 mag stabs...
IF the Hyperion is to be changed to a 7 gun ship as It should, it's MANDATORY that the graphical placement of the guns be changed to positions that allow for some form of symmetry. While this may not be extremely important to those of us who spend our time crunching numbers and pewing with maximum efficiency, there is a large "OCDish" portion of the community that takes pride in the visual representation of their ships.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
8
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Posted - 2013.04.08 18:15:00 -
[7] - Quote
Amantus wrote:in this thread: a bunch of nerds who hate and fear change
Sorry bro but fear of change is =/= to fear of poorly thought out balance changes produced by incompetent grey matter. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.04.08 21:28:00 -
[8] - Quote
Pretty sure all of these proposed Gallente BS changes should be deleted and re-worked by other members that ACTUALLY play their game rather than rely on metrics that have almost no real world applications. I'm also pretty sure that Kil2 is not up for the task of taking the lead on balancing anything at this point. Not trying to be mean or anything bro, but damn, you've managed to fail pretty hard pretty damn fast.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.04.08 21:42:00 -
[9] - Quote
DR BiCarbonate wrote:bwahahahhahahahah aha ha ahhaah ahhhhhhhhhh bwahahahahahahahahha
who the **** would fly domi over the geddon now, worthless.
to think i was excited that kil2 got hired by ccp becase you actually played the game. are these actually your changes? what the **** was the point of hiring you?
these changed are bad and you should feel ******* bad.
please quit, thx.
I lolled, so harsh but so damn true.
At this point it seems that anyone with even the slightest intellectual capacity is in agreement with you.
Kil2 should just go back to using OP ships and pretending hes good. The only people that liked his streams were baddies anyway.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.04.08 21:45:00 -
[10] - Quote
Major Killz wrote:Megathron proposed changes. Solo/shield...
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II Co-Processor II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II Warp Disruptor II
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Hornet EC-300 x5 Warrior II x5
- killz
Bad fit is bad, try again. Oh, you're also bad. 
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.04.08 21:48:00 -
[11] - Quote
Akirei Scytale wrote:So I guess now the Megathron gets to join the Hyperion on the shelf titled "Pretty ships with no practical purpose due to terrible slot layout".
Hyperion was never pretty, it's got a 4 leaf clover engine thingy attached to a giant double sided butt plug. Take a look at some of the "modded" concept art that people have put out for the hyperion over the last couple years.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.04.08 21:57:00 -
[12] - Quote
Zarnak Wulf wrote:Incursus - Impressively Fast. Active rep bonus. Brutix - Very fast. Active rep bonus. Hyperion - Floating Brick. Active rep bonus.
Wut?
Make the Hyperion 7-5-7. Give it a 10% damage bonus. Make the damn thing go fast. Shake n' Bake. This by it's nature should be the Assault BS.
The Mega used to be favored for tracking, damage and rails. It would be the obvious choice for fleets if it were fixed.
Meh, Hyperion will be just dandy with slightly more grid, 7-5-7 slot layout, and 125m3 drone bay. 10% dmg per level with 7 turrets combined with a 7-5-7 slot layout is rather over the top.
As for the mega? 8-4-7 was perfectly fine. If changing something MUST happen, drop it to 100m3 drone bay as proposed and give it a rof bonus instead of dmg bonus also as proposed.
I swear to ******* god that I can come up with better changes to these ships in 10 minutes than an entire failboat eve balance team can in months. The problem arises from the fact this team uses statistics as their primary source of information rather than real in game knowledge. Just another case of bad devs ******* up a good game.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
17
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Posted - 2013.04.09 10:15:00 -
[13] - Quote
Prometheus Exenthal wrote: - Reduce the base armor from 8000 (base) down to ~5500
As usual prom has gone full ****** again.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
18
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Posted - 2013.04.09 10:42:00 -
[14] - Quote
Prometheus Exenthal wrote:Askulf Joringer wrote:Prometheus Exenthal wrote: - Reduce the base armor from 8000 (base) down to ~5500
As usual prom has gone full ****** again. Look at active tanked Maelstroms/Rokhs. Their actual hitpoints are quite low. I don't really care how you reduce the base HP, but having 30-40k more on a ship with a greater tank isn't exactly in line with the whole tiericide thing. I'd much rather see a whole ton of hp come out of the shields, but I know CCP doesn't like to force a playstyle on the users (looking at you shield gankers) Edited post to be a bit more realistic; 6500 shield, 7000 armor, 7500 hull
No reason what so ever to nerf the armor hit points on the hyperion. The 7-5-7 slot layout with 125m/3 bandiwth is spot on however a sever nerf to the base stats of the hyperion are simply unfounded.
As for your comment about only seeing a Domi once fit with guns since 2006, you are either lying or again going full ******. Knowing you, I'm going to assume it's a combination of both, Id suggest going back to the fail heap forums and getting laughed at by the community there.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
18
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Posted - 2013.04.09 10:54:00 -
[15] - Quote
Prometheus Exenthal wrote: The Hyperion has all of those things, and with 5 mids you can triple rep (LAR/LAR/LAAR) which results in a bigger active tank AND more hp & dps than a Mael/Rokh.
Stop using eft as your end all be all of ship evaluation, tripple rep hyperion uses electron blasters, aka your damage application is actually far less than a maelstrom loaded with gyros and TE.
Dual xl asb Maelstrom also is more or less immune to cap, Hyperion is not. With the inevitable spam of OP Geddon Cheese in the near future, I don't see how a tripple rep Hyperion will be better than a maelstrom for almost anything.
In conclusion, go back to failheap prom, your badness is not wanted here. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
19
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Posted - 2013.04.09 11:12:00 -
[16] - Quote
Kenrailae wrote:
EDIT: Tracking statement is based on losing a utility low which usually carries a magstab or TE to apply the mega's full DPS potential
Not saying I totally disagree with you however the counter point would be that the mega can now (by now I mean proposed changes) easily fit 2x Webs, which would allow for a significant improvement in tracking compared to a 7 low mega that has an extra TE.
Overall I'd much rather see an 8-4-7 mega which swaps the dmg bonus for a rof bonus in exchange for loosing 25m3 drone bandwidth.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
19
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Posted - 2013.04.09 11:23:00 -
[17] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
It's not quite that simple... The complaints arise from the overall effect they will have on the niche rolls of each ship. Despite what the baddies have said, the Hyperion does not work as a dual rep ship w/o the usage of two cap boosters which is why the complaints about the loss of a mid are so prevelant. At the same time the loss of a low on the mega (even with the increase dps from a Rof bonus) combined with the loss of a heavy drone has a negative impact on the dps capability of a plated Megathron.
Oversimplifying the complaints into (fear of change) is honestly a slight against the people who have explained the reason behind their negative feedback. I'd suggest opening your eyes and reading into the responses next time. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
21
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Posted - 2013.04.09 15:09:00 -
[18] - Quote
Bouh Revetoile wrote: I saw some Hyperion work with only one cap booster. What should I believe ? What I saw, or what narrow-minded children here complain about ?
As you said, it's not that simple, but the biggest problem, looking at all the complaints, is that people only look at their tiny niche with a very narrow point of view, blinkers and absolutely zero openmindness about the possibilities these changes open. Reactions to the Dominix and the Megathron say quite a lot about this in fact.
Lookinng at the changes, Hyperion and Megathron kind of swap their original roles, but people don't care : Hyperion does not exists to them because of "useless" armor rep bonus, and their beloved Megathron supposedly died, whereas none of these assesrtion hold any bit of truth, and if you actually read the comments, yould see it.
Getting a little defense there eh? Try running a Dual rep Hyperion with a single cap booster bro, it's not stable. You want a dual rep setup to work with a single injector then the cap consumption of Large reppers is going to have to be reduced.
There is plenty of "openmindness" in this thread however many of these charges are simply terrible. The changes to the megathron are far less sever than the changes to the Hyperion btw. Failure to understand that is a simple admittance of self imposed ignorance, I'd suggest stopping that asap.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
23
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Posted - 2013.04.09 17:26:00 -
[19] - Quote
BayneNothos wrote:Askulf Joringer wrote:Bouh Revetoile wrote: I saw some Hyperion work with only one cap booster. What should I believe ? What I saw, or what narrow-minded children here complain about ?
As you said, it's not that simple, but the biggest problem, looking at all the complaints, is that people only look at their tiny niche with a very narrow point of view, blinkers and absolutely zero openmindness about the possibilities these changes open. Reactions to the Dominix and the Megathron say quite a lot about this in fact.
Lookinng at the changes, Hyperion and Megathron kind of swap their original roles, but people don't care : Hyperion does not exists to them because of "useless" armor rep bonus, and their beloved Megathron supposedly died, whereas none of these assesrtion hold any bit of truth, and if you actually read the comments, yould see it.
Getting a little defense there eh? Try running a Dual rep Hyperion with a single cap booster bro, it's not stable. You want a dual rep setup to work with a single injector then the cap consumption of Large reppers is going to have to be reduced. There is plenty of "openmindness" in this thread however many of these charges are simply terrible. The changes to the megathron are far less sever than the changes to the Hyperion btw. Failure to understand that is a simple admittance of self imposed ignorance, I'd suggest stopping that asap. Single Heavy Cap Booster 2 is saying 4mins for me before heat etc. Seems pretty standard amount of cap to me. And that assuming you need to run both reppers full time...
Get out of EFT and go play eve. In practice a Single Heavy cap injector does NOT sustain a Dual rep Hype for any reasonable amount of time.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2013.04.09 17:27:00 -
[20] - Quote
Kyo Avanta wrote:Best line in the OP was:
"We believe this is a very exciting direction for the Dominix, and hope you will too! "
Yes, making the Dominix worse than the "Suddenly Drone Boat" Armageddon is really exciting. I'm sooo looking forward to training Amarr Battleship 5.
If dropping a gun bonus for another drone bonus is considered "Exciting" by ccp, I can only imagine how boring their "boring" is... |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
25
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Posted - 2013.04.09 18:07:00 -
[21] - Quote
Omnathious Deninard wrote:
The ships bonus was not +1 turret hard point per level, the total affected damage loss is around 150dps with blasters. quit whining that this ship is useless and pull your head out of where the sun doesn't shine, the functionality of the ships has not gone down at all, the only change is that sentry and heavy drones will be able to hit better with out the need to plug in 2 omnidirectional tracking links.
You're bad, and you should feel bad. An explanation is beyond you so you don't get one. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
25
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Posted - 2013.04.10 01:54:00 -
[22] - Quote
Michael Harari wrote:
AAR is pretty good
It's reasonable, for a t1 item. The problem is that everyone compares to the ASB lineup, which is a t1 item more on par with the tankability of dead space shield boosters. IF ASB were more heavily nerfed and t2 and meta versions of aar and asb became available I think allot of the issues would solve themselves.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
25
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Posted - 2013.04.10 02:08:00 -
[23] - Quote
IceDe4d wrote:
PS: PLS FIX ASTARTE !!!
I second this, Command ships are FAR FAR FAR more broke than any of the T1 BS were. ATM All commands other than sleipnir and claymore have 1 less total slot than t1 BCs.
I think it's reasonable to assume that they will be receiving a slot each or be mauraderfied, in the sense that the number of guns will be reduced combined with a large damage bonus making up for the lost dps. This would then open up utility highs for the usage of Gang links w/o totally shitifying your combat capabilities. Such a change is going to be necessary if On grid boosting is to go live.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
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Posted - 2013.04.10 04:13:00 -
[24] - Quote
Antimatter Launcher wrote:Hyperion has many Issues
its cap is crappy withouth 5 Med,s its not able to fight in fleet fights with 4 med,s (because to less lock in range) its tank is crappy without 7 low,s its dmg is crappy wihout 7 low,s
general problems
for blaster setup its to bulky and lacks of slots for rail fleet setup it has to less lock on range to bad tracking
so i just see the extra low slot will help (without removing a med) or buff the cap and make the ship faster and give it more lock in range
Easy solution is to drop a gun and a high slot, and add a low and 25m3 drone bandwidth.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
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Posted - 2013.04.10 04:25:00 -
[25] - Quote
Havegun Willtravel wrote:Askulf Joringer / IceDe4d
PS: PLS FIX ASTARTE !!!
Please don't.
ATM Damnation & Abso will get an AOE DD bonus and Astarte/Eos will get an optimal range bonus to Fireworks and Snowballs.
Lets fix one disaster at a time before we get into another mk.
I know I know, if the current proposals are foreshadowing future changes then I agree, Leave command ships alone However! If a modest amount of logic is to be had, Command ships should at the very least have the same number of total slots as the t1 bcs (-1 rig +1 normal slot), just as the Sleipnir and Claymore do. Astarte with a 7-4-7 layout, 6 turrets, 10% dmg bonus per level (just like Brutix), 5% dmg bonus per level, 10% falloff bonus per level, and 10% rep bonus per level (like the t3s get) would be a massive improvement. If changes like this were to go live, I do not think that Commands t2 resistances should be normalized to the "Fleet Command Level" Instead they should be normalized to the field Command level which is slightly less than the t2 resistance of Hacs and AFs. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
|
Posted - 2013.04.10 11:02:00 -
[26] - Quote
CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think.
Looking good kil2, 6 gun, 7 high 10% dmg per level Brutix Style Bonus was not expected but is pretty much spot on with many of the proposals us vets have been throwing at you. Thanks for listening, 7-5-7 Hyperion with 125m3 bandwidth is going to be rather beast, Looking forward to the improvements.
As for the Mega? 8-4-7 with a ROF and 75m3 is a great change compared to the current iteration which is live on tq. While the loss of 50m3 bandwidth will have an effect on dps, overall I think it's a very fair trade considering the increased speed and agility. Good work sir.
Now about that geddon....
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
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Posted - 2013.04.10 11:19:00 -
[27] - Quote
MainDrain wrote: Or you run missions in your hyper like I do. The armor rep bonus helps there. Dont just think of the PVP implications of all the ships, there are a lot of people who will only ever use these ships to run level 4 missions
There are far far far better ships to run missions in than a hype. PVE should never be the focus of balance, PVP should always be. While many loathe the active rep bonus, It's actually quite useful... While not as potent as a 4% per level resistance bonus, it still has a rather significant impact on survivability, especially in the small scale arena where the Hyperion is clearly designed to rock.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
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Posted - 2013.04.10 11:40:00 -
[28] - Quote
Tonto Auri wrote:CCP Rise wrote:After the first wave of feedback, we are already talking about ways to make this line look a little stronger. We tend to agree that there's room for some more strength, especially in the case of the Hyperion. We'll keep you updated. Aren't Dominix missing a slot? All other ships have 19, while Dominix only have 18.
Drone ships bro, Drone ships. -1 slot for drone ships has been the model of balance for an extremely long time. While there are some exceptions atm, expect those exceptions to disappear in the near future.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
26
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Posted - 2013.04.10 12:05:00 -
[29] - Quote
Akirei Scytale wrote:I'm toying with the new Mega atm - the ship is still extremely CPU starved, but the new layout is incredible. If only it could take full advantage of all its slots. CPU rigs hurt to fit.
Stop being bad and fit c-type adaptives |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
27
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Posted - 2013.04.10 12:08:00 -
[30] - Quote
Omnathious Deninard wrote:Askulf Joringer wrote:Akirei Scytale wrote:I'm toying with the new Mega atm - the ship is still extremely CPU starved, but the new layout is incredible. If only it could take full advantage of all its slots. CPU rigs hurt to fit. Stop being bad and fit c-type adaptives Don't balance a ship around dead space, faction and officer mods.
Yeah, lets not balance a ship around available content... With this argument, we may as well balance everything with t1.
If you're having cpu issues, just like the mega and geddon have had in the past, go and fit a c-type adaptive instead of a t2 eanm. It pretty much solves the problem. If you're afraid of risking a "cheap" dead space module then go ahead and fit a co-proc. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
27
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Posted - 2013.04.10 12:13:00 -
[31] - Quote
Omnathious Deninard wrote:Askulf Joringer wrote:Omnathious Deninard wrote:Askulf Joringer wrote:Akirei Scytale wrote:I'm toying with the new Mega atm - the ship is still extremely CPU starved, but the new layout is incredible. If only it could take full advantage of all its slots. CPU rigs hurt to fit. Stop being bad and fit c-type adaptives Don't balance a ship around dead space, faction and officer mods. Yeah, lets not balance a ship around available content... With this argument, we may as well balance every with t1. If you balance the ship around dead space, faction and officer mods then the ship has to use them to be effective, and that sets an unacceptable barrier for vets vs. noobs.
except that isk has nothing to do with being a vet or noob and a c-type dead space adaptive takes less SP to use than a t2 eanm. c-type adaptive has been a stable cpu saving module since like forever.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
28
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Posted - 2013.04.11 14:14:00 -
[32] - Quote
Jonas Sukarala wrote:seems like the navy brutix will kill off the new mega before it has started :(
WTF? |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
31
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Posted - 2013.04.11 18:09:00 -
[33] - Quote
Grendell wrote:Only thing in common with the Vindicator is the Web bonus. Apart from that Vindicator has 8/5/7 slots layout, better, PG, CPU, armour, shield, structure, capacitor, drone bandwidth, etc. To put it simply, the Vindicator is better in just about every way. Sharing a single bonus does not make it the same ship. It's like saying the Machariel and the Tempest are the same because they share "5% bonus to Large Projectile Turret damage per level" So I'd have to disagree saying that the Megathron would be a vindicator. 
Dude, you're bad. If you can't see the similarities between your hilariously overpowered mega suggestion then please just ******* biomass.
What you did is create a slightly worse vindi, and then you rant about how it's not at all similar to the vindi, then rant about "sharing one bonus" yet your stupid suggestion and the vindi share 2 bonuses. Like wtf, you're bad, and you should feel bad. Get out of this thread.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
31
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Posted - 2013.04.11 18:52:00 -
[34] - Quote
Grendell wrote:I'll be happy to discuss why you feel the suggestion is overpowered. You probably don't know but I've been around the block when it comes to pvp all the way back to EVE's launch. So I've personally experienced all the changes EVE and this ship has gone through. The suggestion would make the Megathron a worse Vindicator, same as a Apocalypse Navy Issue is a better version of the Apocalypse. On another note, you seem very angry for some reason, I'd suggest putting those issues aside in an effort to have a productive discussion. 
I'm not angry, I just hate baddies who for some reason don't understand that their suggestions suck. You are a spitting image of the baddies I am describing here. As for the discussion? I'ts really not worth it, if you can't see how your initial suggestion is extremely stupid then you are beyond help, do the eve community a favor by raising the mean intelligence via biomassing and quitting, thank you.
P.S. Your apoc/napac vs mega/vindi comparison is invalid because the vindi is a pirate faction Bs, which have 3 bonuses, navy BS have 2. You're bad and you should feel bad.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
32
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Posted - 2013.04.12 12:55:00 -
[35] - Quote
androch wrote:the domi model looks too ugly i know some people like that giant turd look but not all of us please update its appearance to look like the carrier youve turned it into
Going to agree with this heavily. Allot of the models in this game need revamps for two major reasons. 1. Because they looking ******* ugly and stoopid, 2. Because their roles have changed and the models should reflect what the ship is geared towards. For example, the Geddon is now becoming a drone ship, It should have modeled drone bays much like the new destroyer lineup have.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
32
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Posted - 2013.04.12 13:18:00 -
[36] - Quote
Lloyd Roses wrote:
The issue is primarily CCP getting us addicted ever since the new mega/tempest/stabber hulls :S
I don't know if I'd blame ccp for getting us addicted. If anything the models in this game should have been updated years and years ago. Eve use to be a game that stood out graphically within the entire industry. Now it looks dated and rather bleh. Texture res are bad on models as well as the "star back drop". |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
34
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Posted - 2013.04.12 20:30:00 -
[37] - Quote
Bouh Revetoile wrote:Commander A9 wrote:Oh, that's great. My favorite Gallente Battleship (Hyperion) is losing 2 turrets. :(
Wonderful. And I was just getting excited about the prospect of maximizing my large hybrid capabilities. Dude ! 6 turrets may not be that sexy, but it's definitely optimized ! The new Hyperion is better than it ever was !
Ship gets cheaper to fit and will have more "relative" grid as well 
I'm 100% in agreement with you bouth, the Hyperion is going to be a monster in the small scale arena. Infact I think the extra 50m3 of drone bay may be a bit over the top. Will have to wait till things hit sis/duality but I have a good feeling that the Hyperion will be one of the most effective small scale ships out there so long as large numbers of nuets are not involved.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
36
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Posted - 2013.04.12 21:01:00 -
[38] - Quote
Bouh Revetoile wrote:Maximus Andendare wrote:lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
Projectiles are only good when you don't need a weapon in the first place...
Or when you have two damage bonuses, a shield tank, and a zillion lows for TE and Gyros. *looks at many matari ships*
Other than that they are essentially a support weapon on unbonussed ships as they do not have any real adverse effect on how the rest of your modules work outside of eating some grid, which they generally don't take much of (arty aside)
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
41
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Posted - 2013.04.12 23:43:00 -
[39] - Quote
Julius Foederatus wrote:Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.
Depends really. Post patch mega will have more turret dps with the same tank and less drone dps. With the travel time of heavy drones it will actually be a buff in terms of applied dmg in the vast majority of situations. The ship is also faster and more agile than it was before, which while not significant is still an advantage that many of the people posting are seeming to totally forget about.
I'm not totally against your idea of giving it a bit of it's bandwidth back, however I think limiting it to 100m3 is probably the best avenue of approach. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
43
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Posted - 2013.04.13 14:18:00 -
[40] - Quote
Johnny Aideron wrote:OK I'm not very happy with the Hyperion I suggested in retrospect. I think the original CCP proposal for the Hyperion might have been OK if they added a bonus to armour rep capacitor use (in addition to repair amount) so that you could run two reps with a single injector.
I personally feel that all active tanking bonuses should come with a 4% or 5% reduction in cap consumption of armor/shield reppers per level.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
43
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Posted - 2013.04.13 14:39:00 -
[41] - Quote
Gabriel Karade wrote: RoF bonus better than damage bonus, you know it right? DPS will not change a lot but we will have extra low for tank\TE\Magstab or ECCM.
With new layouts Mega is good fleet ship. Dont ruin it :)
Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.[/quote]
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
45
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Posted - 2013.04.13 14:57:00 -
[42] - Quote
Gabriel Karade wrote:Mate, learn to quote properly...
a) you've snipped all the bits from the other two posters. b) you've mis-quoted me.
missed a "[/quote]" All should be better now
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
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Posted - 2013.04.13 16:29:00 -
[43] - Quote
Funky Lazers wrote:Pattern Clarc wrote:Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad. Sure thing. In this change Hyper looses 10% of gun DPS. Increased Drone bay and bandwidth do not cover this DPS loss even remotely. So basically after this patch Hyper will be just worse than before.
Stop being daft and fit a mag stab in the 7th low, omg, now it does more dps than before and you have a utility high, and two waves of light drones on top of your 5 heavies. Oh yeah, and it's easier to fit now because you only need to fit 6 guns instead of 8. Dual rep full ion setups with 2x heavy cap injectors and a heavy nuet will be possible for sure.
Stop being dumb people, Hyperion is getting buffed in it's intended role. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
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Posted - 2013.04.13 16:33:00 -
[44] - Quote
Julius Foederatus wrote:Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all. The third mag stab just puts you back to where we were with the current levels of dps, but with no utility and the same tank. If you use the extra slot for tank, you'll have the same dps as you would if you just used only 1 mag stab on the current version. Obviously the numbers are a bit different but we're only talking about a difference of maybe 30 dps. IMO it's not worth it to sacrifice the utility. I'd be fine with it if we got the 125mb bandwidth as well but by cutting the drone bay these changes just feel like a nerf.
The difference is the manner in which the dps is being delivered. Turret dps is > heavy drone dps. The reasons are numerous. As for the ship returning to 125m3, naaa, would be too much, 100m3 is far more reasonable.
Again people also seem to forget that the ship is getting faster which will allow for more time on target. While the overall applied dps advantage of this speed buff may not be significant, it's still present and if we are comparing values that are within a few % of each other in terms of raw dps, a few % more "applied" dmg in a fight due to decreased travel time should also not be scoffed at.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
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Posted - 2013.04.13 16:43:00 -
[45] - Quote
Gabriel Karade wrote:Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all. You still snipped the context to which I was replying to but ok... 1270 DPS, 3 mag stab, 3 Ogre II's.
So more dps, more of it being turret dps, which then means the overheat value of the overall dps is inflated even more. Couple this with a reduction in travel time between targets and you're looking at a ship that is better at just about everything other than the loss of a utility high.
My point stands, people are being babies about the Megathron change. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
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Posted - 2013.04.13 17:11:00 -
[46] - Quote
Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat.
There is no doubt that the increased speed will not be "game changing" However any speed advantage in terms of blaster usage is a dps buff in terms of fleet warfare. While nothing significant, it most certainly will have an impact of a few % more damage applied during a fight. Combined with the mega being more reliant on turrets than drones to achieve similar if not more dps than before it's going to do better.
The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
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Posted - 2013.04.14 09:40:00 -
[47] - Quote
Gabriel Karade wrote:Askulf Joringer wrote:Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat. The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm. I have to ask this, and it's not to be a 'douche' but, do you fly the Megathron on TQ?
Yes, I most certainly do. I stand by my point, People are being babies about the change atm.
I don't really understand why you ask the question though... Is it because my opinion of the change differs from yourself? Thus I must be full of it to stand by that opinion? The only change I see at all reasonable to the proposed mega is to maybe increase the drone bandwidth back to 100m3. Other than that, I'd much rather have the current bonus layout, mobility buff and slot layout in exchange for the loss of the utility high.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
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Posted - 2013.04.14 12:37:00 -
[48] - Quote
Gabriel Karade wrote:
Because calling people 'babies', who more than likely have more experience in their little finger, of flying Megathrons than yourself, is not constructive.
Loss of the utility high is very significant for a lot of the blaster fits.
Now having said that, nothing is going to stop me flying the ship that's been my 'darling' these past 9 years, I've already got modified fits in mind.
Well allot of the people are being babies, if you want to take that as a slight against you then go for it. You're comments show that you've somehow taken my comments personally, thus you're also being a baby.
As for the loss of the utility high... This is significant however the ship changes easily make up for it. More turret dps is a big advantage, less drone dps is a disadvantage however nothing really that significant. Heavies have a long travel time and even with similar levels of dps between the post and pre change mega, the post change will be doing far more dmg in an actual fight. If you have trouble understanding this then I cannot help you. Increased speed, while not significant IS an advantage as well which will allow for more dps to be applied during almost any kind of engagement other than maybe fighting at undock.
As for my experience with a mega... I've been playing since closed beta brah  |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
49
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Posted - 2013.04.15 02:09:00 -
[49] - Quote
Gabriel Karade wrote:Take this personally if you wish, but I'm pointing out that you come across as an unconstructive scrub. And, suurrre you're a beta player - if you were, you'd have no need to hide behind an alt in a constructive balancing thread 
So supporting the current proposed change is unconstructive? The only reason you define it as such is because you disagree with my opinion.
As for you not believing the fact that I played during closed beta, I really don't care what you think truth is the truth. If you want to believe it or not is on you.
The reality is that the new mega proposal Will be doing more dps int he vast majority of situations, even with 2 mag stabs. Turret dps is > drone dps. Reasons are rather obvious. The extra low, which would enable a 3rd mag stab puts the eft paper dps well in favor of the new mega, and the fact that a much larger portion of the damage is coming from guns compared to the pre nerf mega only further exaggerates this. The only real draw backs are the loss of the nuet and the increased cap consumption tied in with the rof bonus. As far as cap consumption goes... A heavy cap injector is WAY more than enough cap to keep the ship running so this draw back in cap consumption is really not as significant as people are making it out to be...
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
51
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Posted - 2013.04.15 12:05:00 -
[50] - Quote
wallenbergaren wrote:The new Megathron does not stand out to me as being that much more turret focused than the Hyperion.
9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype?
The Megathron has more effective turrets (although barley) but also has a tracking bonus... This instantly makes it more turret focused than the megathron.
As for the 50m3 less drone bandwidth. This is really the only complaing people are throwing at the new megathron that I agree with, give it 100m3 and I think much of the whining will stop. As for the hyperion, I think it needs to loose the 50m3 of extra drone bay. 125m3/125m3 is perfectly acceptable.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
51
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Posted - 2013.04.15 12:55:00 -
[51] - Quote
Jacob Holland wrote: All in all it's receiving a significant nerf
Nope
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
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Posted - 2013.05.18 00:48:00 -
[52] - Quote
CCP Rise wrote:If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work though, the Hyp would have had to become the fleet-focused gun ship so that there wasn't a lot of blurring between them. Even with the way it ended up working out, I still don't feel totally comfortable with the overlap between them, and if they were both 7/5/7 it would be MUCH worse.
Hope you can find a way to love one of them anyway =p
As for the Dominix CPU, I'll have a look at it when I'm back in the office next week, but I doubt it will get changed.
How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof?
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
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Posted - 2013.05.18 02:24:00 -
[53] - Quote
DeLindsay wrote:Quote:How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof? How many different people have to explain that RoF is superior to the same value of Dmg increase. If you have +5% per LvL of RoF it's higher total DPS than +5% dmg per LvL.
Re-read my friend. 8 turrets with a 5% per level dmg bonus is 10 relative turrets at lvl 5, 7 turrets with a 5% rof bonus is about 9.3 relative turrets... |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
55
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Posted - 2013.05.18 13:47:00 -
[54] - Quote
You use 3x sentry drones for the megathron in that comparison? If not, you probably should. |
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